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13
Game
JICE
7 days ago

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan




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Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

More new models, ready to be in the game. A bunch of cake related stuff and various waffles.

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Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

@FatBombStudios ' Light Bearers 2 is out now!

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A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Wire now can grab enemies, to make it easier to shoot them up close!

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

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Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out