Game
Mancers: One More Floor

5 years ago

Mancers Memos nr. 3 - A Walk Around Town


Today's Topic:

A first look at Marauder Town!

Marauder Town will be one of the central locations in Mancers: One More Floor. It's the place players can call home, where they can kick back after a long adventure or prepare for a new one. This week, we'll take a look at the first two buildings you'll be able to visit in Marauder Town.

First, we have the Barracks. This is where the Marauders you've recruited on your adventures are going to stay. Here they'll live, train and generally hang out.

barracks_jolt.png

The Barracks are overseen by the Quartermaster. At his desk at the front of the building, you can assemble your party for your next adventure. The Quartermaster will make sure the recruits you choose will be where they need to be on time.

quartermasterjolt.png

The other building we'll be showing today is Marauder Hall. As the leader of your own Marauder gang, you're not going to stay in the Barracks with the recruits! You'll need a home worthy of your position! That's what the Marauder Hall is for. This is the players very own homebase. Here you'll be able to safe your game, store your items and more.

maraudermansionjolt.png

Lastly, here's a quick look at what these buildings actually look like in town:

o5dodhqzhz.png
vq2bng9tic.png

So there you have it! A first look at Marauder Town. We'll also have more buildings and more of the town to show you in the near future!

As always, if you're still here thank you so much for taking the time to read this. If you want to stay up to date on the progress of Mancers: One More Floor you can go to our page here and follow the game.

Talk to you later!

~Tea Mass Coterie



0 comments

Loading...

Next up

New Mancers Class: the Beastmasters! Hunting and tracking down magical criminals can be a difficult task. Better bring some back-up! Beastmasters make use of magic familiars and trained pets to help them find and take down their targets!

Mancers Memos nr. 2 - Winding Paths and Dummy Rooms

Mancers Memos nr. 1 - A New Name

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

New Mancers Class: the Medic!

Surviving a Dungeon is no easy feat. The Mancers and their followers will throw everything they have at you to take you down. The Medics are there to make sure your party remains healthy, or at least alive...

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Mancers Memos nr. 4 - The Key (Rooms) to Adventure

Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!

Seal Island Intro! For #ScreenshotSaturday!

Castlevania: Holy Fires Version 2.0.0: Casual Mode is now live!

Check out the article below to see what's new in this update!

Check our page for the download! https://gamejolt.com/games/holy-fires/432271