The masters is the newest feature I worked on in this game.
During the game you’ll find many masters and Rubine is the first you can find.
Most of them will offer you their services and you can let your characters apprentice under them.
Here are the pros and cons of having a master
Some stats can be raised for the entire time you are apprenticing under a master, and some stats can drop. Your stats will be put back in their original form if you dismiss a character from a master’s service.
All characters have so called “BASE” stats, which is the stat in the purest form without any buffs, permanent powerups and equipment. The percentages a master presents are based on the BASE stats.
The grand total of stats never goes below 1 in normal stats and never below 0 on %-based stats. And %-based stats will never get past 100%.
Rubine is known as “Rubine the hood”, so yeah that was a pun on Robin Hood, so the outcome of her stat changes are based on she being a rogue.
Rubine will offer her services for free. Some masters demand a price in either money or goods, or set a certain challenge before you can apprentice under them. Some masters can be met early in the game but will only offer their services as a master after a certain point in the scenario.
Aside from altering your statistics, for either the good or the bad, they will also set you a kind of challenge to fulfil. If you do so and return to them afterward, they will reward you by teaching you a new skill or magic spell. Rubine for example wants you to earn money from monsters a certain amount of times (the amount of money doesn’t matter, the number of times you get money does), and if you go past that she’ll teach you a few moves of which “pickpocket” is the first. It really pays off to apprentice under masters, as the skills they teach are often not obtainable otherwise.
Each character can only apprentice under one master at the time. Meaning that if you apprentice a character under a master, the master he/she already has will automatically be dismissed.
Teach points a master gives, will always be reset when you dismiss a master.
Dandor belongs to a totally magic-less race, nor will he obtain any magic powers throughout the story. As a result he cannot apprentice under magic based masters.
Well when you are a completionist, I got good news for ya.
All masters will tell you when you learned all abilities he or she has to teach you.
There is one woman who will appear in the city of Nostraburg after a certain point in the story, who will act as a master and before you can apprentice under her she demands that you have all the other masters. In other words when she accepts you as her apprentice you can be 100% sure you got all masters.
So checking if you got this portion of the game complete should be easy :P
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