Game
Tsalagi
10 months ago

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time


Update 1: So when I said that the code shattered, I mean all walking and movement code everywhere, which, for some reason included the battle map states. Which, honestly, should not have been possible. But it did.

Update 2: Got the player back moving properly. I'm c/p some of the code, so some of the old and new is kind of fighting each other. But as I'm getting things migrated over and deleting the old stuff I don't need or can't use, it's getting smoother and smoother.



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Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Zombie in action! #GameDev #Art #PixelArt

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Jump, climb, fall and repeat...

#gamedev #indiedev

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish