Game
Tsalagi
11 months ago

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time


Update 1: So when I said that the code shattered, I mean all walking and movement code everywhere, which, for some reason included the battle map states. Which, honestly, should not have been possible. But it did.

Update 2: Got the player back moving properly. I'm c/p some of the code, so some of the old and new is kind of fighting each other. But as I'm getting things migrated over and deleting the old stuff I don't need or can't use, it's getting smoother and smoother.



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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Working on battles. A little different than last time, aesthetically, but still the same basic idea

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Zombie in action! #GameDev #Art #PixelArt

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.