Game
Whispers of the Abyss 深淵のささやき(Shin'en no sasayaki)

4 months ago

Merry Christmas guys and Happy New Years folks! I am sorry about being on a long hiatus but what I have been doing is Google Slideshow mockups, storyboarding, concept art, scripting, ecetera.


Now lets see what the milestones for this year of the game completed and how much percentage of the scripting, concept art, storyboarding, and mockups have.

1. Scripting: The scripting has been going very well and I am on the chapter 6 script on Google Docs, so how much percentage did the milestone get? Probably about 30-40% of scripting being finished. It may take me months and years to finish the scripting but I am doing really good with the scripting but can't show the scripts to you fans out there until later during 2026-2027.

2. Concept Art: The concept art has been taking me a while to finish but I have done really good progress with the milestone of concept art s, though the concept arts will be taking a while to finish as well since concept art is 20-40% done as of right now. I am going to get @AnhDang to do the concept art in ArtStation when my company aka: "The Witching Hour" gets into a fully production and a completive working hour condition. The characters and designs plus the environments will be done with ArtStation as well.

3. Slideshow Storyboarding and mockups: The storyboarding and mockups are going to also take a while to finish because when you are doing Slideshow storyboarding and mockups that can also take a really long time due to having you doing trailer storyboarding and environment mockup slideshows that can take 4-10 years to finish in my opinion, but the milestone is about a 10-20% of the milestone right now.

The game will not be released here on @Gamejolt but will be released on Steam once I finish college and get my company up and running but still I will be back with more news and stuff about the game next year and in the future. Have a good night and I will see you guys on the flipside!



0 comments

Loading...

Next up

The company and my team will not be releasing the game on @GameJolt but we will release it on Steam ( only) but we will do podcasts and interviews here and on YouTube as well to talk about BTS, concept art, ectra.

WHISPERS OF THE ABYSS won’t be likely to release this year or next year until 2036 unfortunately due to college and getting my company running and getting money for my company also.

Hello Guys! @LockjawEntertainment1528 here and today I would like to discuss the real reason why I don't want this game to be released on @gamejolt . Let us begin by discussing why.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Hey guys this is @LockjawEntertainment1528 and I would like to talk about the release of the game if it does not release in 2036 but also doing a checklist of what has been completed and what has not been completed.

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

WHISPERS OF THE ABYSS Chapter 2 script will be the longest because there is going to be a lot more talking and cussing and fighting in this one. And when that happens in a script like that you have to be prepared for that.

4 days left until Poppy Playtime releases.

He is watching...

Later this afternoon I will be making a gameplay trailer post after school. See you guys on the flipside!