Game
FNaF World XL
7 years ago

Micro Poll Results


Hey, all! Got another quick thing to showcase, which in this case mostly relates to that micro poll from the other day.

5d090d53b8b7f.png

By popular vote, the current max health of the character is now also displayed with a character’s level and experience. Since the numbers are tied directly to the level, they should be accurate to the numbers also displayed during battle.

As for other stuff, I’m currently doubling down on the three skills I omitted from the main party up until now: Happy Jam, Waterhose, and Poppers. With any luck I should have them fully functional within the next day or so. (Of the three, I get the feeling Poppers will be the hardest to figure out.)

And that’s about it for this quickie. ‘Till June 1st!

Update: Also forgot to mention that due to a bit of load lag that’s developing for both the Overworld and Battle frames, the loading screen has returned. It won’t appear during every frame transition, but it’ll happen when moving to a bigger frame.



0 comments

Loading...

Next up

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I might be having too much fun with this process...

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

First signs of danger.