Game
FNaF World XL
6 years ago

Micro Poll Results


Hey, all! Got another quick thing to showcase, which in this case mostly relates to that micro poll from the other day.

5d090d53b8b7f.png

By popular vote, the current max health of the character is now also displayed with a character’s level and experience. Since the numbers are tied directly to the level, they should be accurate to the numbers also displayed during battle.

As for other stuff, I’m currently doubling down on the three skills I omitted from the main party up until now: Happy Jam, Waterhose, and Poppers. With any luck I should have them fully functional within the next day or so. (Of the three, I get the feeling Poppers will be the hardest to figure out.)

And that’s about it for this quickie. ‘Till June 1st!

Update: Also forgot to mention that due to a bit of load lag that’s developing for both the Overworld and Battle frames, the loading screen has returned. It won’t appear during every frame transition, but it’ll happen when moving to a bigger frame.



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Suppose it was about time that some of these skills got a little extra kick.

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Huh, that's different.

Creative drive has returned for a bit.

It's been a long time coming...

Well I've had a VERY productive night.