Game
FNaF World XL
7 years ago

Micro Poll Results


Hey, all! Got another quick thing to showcase, which in this case mostly relates to that micro poll from the other day.

5d090d53b8b7f.png

By popular vote, the current max health of the character is now also displayed with a character’s level and experience. Since the numbers are tied directly to the level, they should be accurate to the numbers also displayed during battle.

As for other stuff, I’m currently doubling down on the three skills I omitted from the main party up until now: Happy Jam, Waterhose, and Poppers. With any luck I should have them fully functional within the next day or so. (Of the three, I get the feeling Poppers will be the hardest to figure out.)

And that’s about it for this quickie. ‘Till June 1st!

Update: Also forgot to mention that due to a bit of load lag that’s developing for both the Overworld and Battle frames, the loading screen has returned. It won’t appear during every frame transition, but it’ll happen when moving to a bigger frame.



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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Can it be done?

(Also, Happy New Year)

I think I know what needs to be done to shake up XL's next public appearance...

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

First signs of danger.