Hey, all! Got another quick thing to showcase, which in this case mostly relates to that micro poll from the other day.
By popular vote, the current max health of the character is now also displayed with a character’s level and experience. Since the numbers are tied directly to the level, they should be accurate to the numbers also displayed during battle.
As for other stuff, I’m currently doubling down on the three skills I omitted from the main party up until now: Happy Jam, Waterhose, and Poppers. With any luck I should have them fully functional within the next day or so. (Of the three, I get the feeling Poppers will be the hardest to figure out.)
And that’s about it for this quickie. ‘Till June 1st!
Update: Also forgot to mention that due to a bit of load lag that’s developing for both the Overworld and Battle frames, the loading screen has returned. It won’t appear during every frame transition, but it’ll happen when moving to a bigger frame.
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