Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Yeah, we're doing this.
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New look, new direction.
The more things change, the more they stay the same.
How about we change things up?
Version 1.2.0 is here!
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