Game
A Day In The Life

6 years ago

Mines now working properly. After ore items have been added in and the shipping UI we will look to getting the next test build out to you. Let us know in the poll if the small demos are still of interest to you.


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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

(Mines and menus preview build)

Available for testing now

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.