Game
FNaF World XL
2 years ago

Mini Progress Update:


Stumbled upon a spreadsheet that goes over literally all the values that would've helped me make the battle mode fair and balanced ages ago.

Good news is that now there's a likely chance that I'll make sensibly balanced enemies, and maybe even get the player skills in the same boat. Bad news is that this is not helping me escape the "clueless idiot" allegations.

Still gonna be awhile until any of it is playable and presentable.

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I think I know what needs to be done to shake up XL's next public appearance...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

Suppose it was rude to take down the demo and not at least show off something as compensation.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)