Game
FNaF World XL
1 year ago

Mini Progress Update:


Stumbled upon a spreadsheet that goes over literally all the values that would've helped me make the battle mode fair and balanced ages ago.

Good news is that now there's a likely chance that I'll make sensibly balanced enemies, and maybe even get the player skills in the same boat. Bad news is that this is not helping me escape the "clueless idiot" allegations.

Still gonna be awhile until any of it is playable and presentable.

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Suppose it was about time that some of these skills got a little extra kick.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Can it be done?

(Also, Happy New Year)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

Yeah, we're doing this.