Next up
Made an Earthbound-esque battle UI in Kristal in about 4 hours. I have a fat headache, but it was worth it.
This will be a library I'll be releasing in the Kristal Server once completed, allowing you to make and play games in this style.
This will be the new thumbnail for Kristal Battle Mode.
Took me 3 hours, but DAMN was it worth it.
For anyone that uses Kristal (or just wants to see something cool) I made a Jevil Library, allowing you to use Jevil as a party member. Took me a few hours, but here we go.
You can find the download link in the Kristal Server. Here's a battle showcase.
Finally, I beat Deltatraveler Genocide Paula at LV 1. Here are the equips:
Kris - Antique Knife, Old Tutu
Noelle - Antique Knife, Old Tutu
Susie - Chocolate Candy, Blood Bandana
For some reason, healing items also give DEF and ATK if forced in equip slots
Mini Status Update
Fully fleshed out the ACT/SKILL menu swap function.
Added a new spell to the Vessel's SKILL menu.
Fixed a few bugs.
Finalized the SavePoint menu.
Thanks to @AlexAndIndy , @KreeperKilla551
, and @Fortniteballsfunny
for being Playtesters!
Mini Status Update 5
After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.
Anyway:
- Added working Single reticle weapons critical hits
- Added low HP and DOWN colors for Multi/Single Battles.
Status Update
I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.
I've also FINALLY added Static encounters to the battle rooms.
Final Devlog before Deltarune Ch3/4
Read below as I will be explaining what is left before I release 1.0.0.
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