I've changed how the camera works in the game. Instead of just focusing on the player, it will now try to keep important objects in frame. Different objects have different levels of importance, weighing the camera by different amounts. Hopefully this will make it easier to see what you need to!
Next up
Month 32: Screen Transitions
Month 39: Button Images
Month 38: Rebindable Controls
Month 37: Energy
Month 40: Better Boss Attack Selection
Month 29: Particles
Month 33: Pause Menu
Month 41: Water Physics
Month 30: New Area Preview
Where has Bast been?
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