The old attack selection code for bosses was prone to falling into repeating patterns. I've changed it to use a much more complicated (but still completely predictable for speedrunning) method of selecting attacks.
Next up
Month 41: Water Physics
Month 38: Rebindable Controls
Month 37: Energy
Month 30: New Area Preview
Month 32: Screen Transitions
Month 31: Weighted Dynamic Camera
Month 39: Button Images
Where has Bast been?
Month 33: Pause Menu
Month 29: Particles
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