Welcome to July's recap. The isn't much to talk about this month due to some IRL stuff happening and working on my summer job. However, I am getting closer to improving the combat system of the game, alongside doing some improvements to Northbridge.
Let's start with the improvements on the gameplay: Armor penetration was implemented fully into the game's foundation. This is a necessity in order to implement some new skills, in addition to improving some of the character's skills as well. And these characters are pretty much ready to be re-worked. This also applies to enemies as well, giving a bit more diversity to them (and making the battles more interesting). Getting the new gameplay system working will introduce breaking changes to the database but I do hope that it will be minimal.
Now, over to Northbridge: Work is going on to make the platform more modular and easier to maintain and improve. One of the things I wanted to improve is the backup system. While it worked well, I wish it was more robust. So, I added a new icon that will appear when the backup system is active. I've also re-worked part of the mechanism so it's more reliable.
That is all for now. See you in the next post.
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