Game
Immortal Sins
5 years ago

Monthly Sync: June 2021


Welcome back to June’s monthly recap of stuff that happened and worked on. Sadly, June was rather quiet due to me going on vacation job and having weird times where I wanted to take a break on the project, but the next update is coming along nicely.

Foundational Work

One of the things I wanted to work on for the next update is a lot of behind-the-scenes stuff. A good chunk of the work went into improving the launcher. First off, the Package Manager was moved into its own window, almost separate from the launcher. This fixes the issue where the wouldn’t be a notification for when new files are being decompressed (if you decide to start the game immediately). I’ve also done some changes so it takes less time to start the game. This is primarily due to splitting the launcher’s code into pages. This is done so the launcher will have to do less work to be ready (only doing some of the work if you visit a tab).

Quality of Life and Balancing

I don’t have much to say here, but I’ll make a shortlist of the important stuff:

  • Implement AutoSave. This feature was removed in an older build due to being rather temperamental. But I found a better plugin that can handle this.

  • Re-working the characters’ kits is ongoing. Some have the basics down, while others need some time in the oven.

  • Looking into more improvements.

That is all for now. See you in the next post.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next tech test.

Finally I have made a proper HUGE villager system where they can, move in, move out, walk, interact, talk, like you, love you, hate you, dislike AND like music, food, drink, have their hobbies, pet peeves and so on. I also did a setup wizard installer :)

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Happy Easter! He is risen!

To celebrate the absolute dude of all dudes who IS him, here's some battlebacks for the first area of The Flipside! As well as the image where I stored the sprites!

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.