Welcome back to June’s monthly recap of stuff that happened and worked on. Sadly, June was rather quiet due to me going on vacation job and having weird times where I wanted to take a break on the project, but the next update is coming along nicely.
Foundational Work
One of the things I wanted to work on for the next update is a lot of behind-the-scenes stuff. A good chunk of the work went into improving the launcher. First off, the Package Manager was moved into its own window, almost separate from the launcher. This fixes the issue where the wouldn’t be a notification for when new files are being decompressed (if you decide to start the game immediately). I’ve also done some changes so it takes less time to start the game. This is primarily due to splitting the launcher’s code into pages. This is done so the launcher will have to do less work to be ready (only doing some of the work if you visit a tab).
Quality of Life and Balancing
I don’t have much to say here, but I’ll make a shortlist of the important stuff:
Implement AutoSave. This feature was removed in an older build due to being rather temperamental. But I found a better plugin that can handle this.
Re-working the characters’ kits is ongoing. Some have the basics down, while others need some time in the oven.
Looking into more improvements.
That is all for now. See you in the next post.
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