More Frisk, more motion, more smoothness !)
Hello) I updated Frisk's movement. What do you think?
Next up
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?
Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
oh wow i actually finished it!
frisk :D
Hello) Here is some models before the first alpha build
Hi! Despite numerous air raid alerts, we managed to work and have something to show.
Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev
Undertale Yellow: Beta Edition
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
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