
Heres a look at a track in Hyper Drift X!
Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Next up
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Fit test of The Batman body armor and cowl.
Model by Do3D.
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Added a Discord link into main menu, should help with building a community!
Experimenting with textures in Hyper Drift X. Rainbow Road!
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