Next up
Inventory works! (Also changing up the style of overworld character sprites to not have outlines. Tell us what you all think!)
Late night post (at least for us) How's this for an improvement in shading? Normal maps on 2D sprites our beloved... (Update: Added another image with the portrait normals smoothed out, thus making smoother lighting.)
TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
"Sometimes the realm of Spirits and Emotion are full of... surprises..." (No music or SFX yet for this cutscene.) (Also tl;dr: This is one of the more important moments in the game (depending on the route you choose to pursue that is...))
Decided to showcase a wip boss alongside the music for said boss (Outside the Closet) in this video! You can also listen/watch it on our YT channel (for convenience sake): https://www.youtube.com/watch?v=sTUGGOe9G1Q
Back at it again with LMMS fusing with our ADHD in GUI form...
The results are in... This will be the new Charlie design + the baseline for overworld character sprites going forward!
Final visual iteration of the cutscene that we posted before yesterday! We wanted to improve the old iteration due to after posting, we were like "Why must we see the flaws after posting..?" and so we refined it! (Still no audio tho, just visuals...)
The poll is closed and the winner is Side 2. Here's the shaders/BG in action! Onto the Act 2 overworld... UGH. (This will take a while...)
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