
Next up
Testing out our dialogue system functionality! Really liking how it's turning out! (Yes we now have a sort of "debug" character named CatDev/Sophie... Also the BG music name is "The Tunnel" from Everhood 2) ((Someone stop us Everhood 2 is addicting...))
We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...
Back at it again with LMMS fusing with our ADHD in GUI form...
Decided to showcase a wip boss alongside the music for said boss (Outside the Closet) in this video! You can also listen/watch it on our YT channel (for convenience sake): https://www.youtube.com/watch?v=sTUGGOe9G1Q
TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)
And we stand by our thoughts on this.
The results are in... This will be the new Charlie design + the baseline for overworld character sprites going forward!
Inventory works! (Also changing up the style of overworld character sprites to not have outlines. Tell us what you all think!)
Late night post (at least for us) How's this for an improvement in shading? Normal maps on 2D sprites our beloved... (Update: Added another image with the portrait normals smoothed out, thus making smoother lighting.)
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