
Next up
the pain of making follower/party member overworld movement...
Ref sheet for one of our original game characters.
Currently working on polishing up some placeholder artwork for the first demo, after that it's polishing up the main menus! So in the meantime here's some minor sprites for the game: - Charlie & Jessica in their PJs - Jessica Cutscene artwork!
Updated Act 2's primary battle theme: https://www.youtube.com/watch?v=4keRIuMnp4Q
"Knock Knock"
Working on animating some phase transitions for the previously shown "Dream Boss"! (Haven't gotten around to coding the transitions in-engine yet... That's next on our "To do" list.)
Back at it again with LMMS fusing with our ADHD in GUI form...
"Have any good dreams, Charlie?"
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
Some of the battle status effects enemies and allies can give to each other! (Along with a wip enemy for the game in the second image!)













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