1 month ago

More progress about the game. =)


So basically, i'm still working on game, and already making a small progress.


Main changes

  1. Currently, game now woks a little faster on not-that-strong pcs, and now devided into different parts.

  2. Maps now are stored in JSON format.

  3. New HUD and reworked collisions.

  4. New OpenGL support. I don't really know when i'll use it, but probably in pfx (particle effects) and 3D emulation.

  5. Reworked collision and physics.


Extra

I'm going to lightly rework the game, so it'll work on very small amount of memory. Currently, on my modern pc game runs with ~60 mb. On old pc it takes ~40 mb.

Maybe i'll also use chrono library to make game run with same delta time on completely different pcs.


That's all!

Yeah, that's really all. Thank you guys for still following my account here.

Probably this summer i'll try to move on YouTube.

See ya!



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И так, дорогие друзья, мой движок на SDL2 начинает получать 3д.

Если интересно, в описании расписал по подробней.

Update of my game/game engine!

LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.

Красиво.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Kinda grumpy theme

Small music for project i'm working on.

What was your favorite demo from the June 2026 Steam Next Fest?

So, right now i'm recoding (or remaking, whatever) the engine i had in my SFML version of TETROID.

Honsetly, it's kinda tuff, but since then i've lernt some C++ more, i think i can deal with that.