21 days ago

More progress about the game. =)


So basically, i'm still working on game, and already making a small progress.


Main changes

  1. Currently, game now woks a little faster on not-that-strong pcs, and now devided into different parts.

  2. Maps now are stored in JSON format.

  3. New HUD and reworked collisions.

  4. New OpenGL support. I don't really know when i'll use it, but probably in pfx (particle effects) and 3D emulation.

  5. Reworked collision and physics.


Extra

I'm going to lightly rework the game, so it'll work on very small amount of memory. Currently, on my modern pc game runs with ~60 mb. On old pc it takes ~40 mb.

Maybe i'll also use chrono library to make game run with same delta time on completely different pcs.


That's all!

Yeah, that's really all. Thank you guys for still following my account here.

Probably this summer i'll try to move on YouTube.

See ya!



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Красиво.

So, right now i'm recoding (or remaking, whatever) the engine i had in my SFML version of TETROID.

Honsetly, it's kinda tuff, but since then i've lernt some C++ more, i think i can deal with that.

SDL time have came.

It looks like shit actually.

This is my #MyLineupLaLigaDT25. And what's yours like?

New TETROID ost song.

How i should name it?

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Run Or Die!

by UserAlex

YEEEEEEAAAAHHH!!!!!!

THX FOR 300 FOLLOWERS, GUYS!!!!

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

Мой движок запись №1