2 months ago

More progress about the game. =)


So basically, i'm still working on game, and already making a small progress.


Main changes

  1. Currently, game now woks a little faster on not-that-strong pcs, and now devided into different parts.

  2. Maps now are stored in JSON format.

  3. New HUD and reworked collisions.

  4. New OpenGL support. I don't really know when i'll use it, but probably in pfx (particle effects) and 3D emulation.

  5. Reworked collision and physics.


Extra

I'm going to lightly rework the game, so it'll work on very small amount of memory. Currently, on my modern pc game runs with ~60 mb. On old pc it takes ~40 mb.

Maybe i'll also use chrono library to make game run with same delta time on completely different pcs.


That's all!

Yeah, that's really all. Thank you guys for still following my account here.

Probably this summer i'll try to move on YouTube.

See ya!



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I'm finally back!

I don't remember ANYTHING.

It's just a burning memory remix by UserAlex.

Alright.

If you had unlimited budget, what game would you make?

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We're happy to announce that Colossus: Eternal Blight is part of Convergence Games Showcase on Steam from July 16-23. 💙 Try the demo and if you like the game, do give it a wishlist so you don't miss when it drops on July 21st. ✨ #indiegame

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Happy Birthday, @-Virtual-Warrior- !!!

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