Game
Tsalagi

1 year ago

More shiny work done Changing the stage theme based on location and adding in some stage props. Then we can have interesting stuff happen like trees falling over or random forks raining from the sky




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

yes... Spiritwell is still being worked on...

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

we're back into track!

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

A little scene from Cyan, my horror RPG.

Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).