Game
FNaF World XL
9 years ago

More updates... yeh.


It’s been a little bit since I got the Test Build up, and so far it looks like people are enjoying what I’ve got assembled so far. It’s still got quite a ways to go before being complete, but it’s a start.

So what now? Well, progress on the game itself is probably gonna be to a near-halt… sorta. While the game itself is not planned to get any focus right now, I am working on completing the final members of the core roster (at the moment, the in-progress one being NM Chica/Jack-O-Chica). It doesn’t mean I won’t plug in a bit of work here and there to get some mechanics functional, but it’ll probably be a bit before I have anything worth showing off.

That’s about it for now. ‘Till next time!



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The more things change, the more they stay the same.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

First signs of danger.

Yeah, we're doing this.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Motivation has returned in a substantial enough way.

Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.