Game
FNaF World XL
9 years ago

More updates... yeh.


It’s been a little bit since I got the Test Build up, and so far it looks like people are enjoying what I’ve got assembled so far. It’s still got quite a ways to go before being complete, but it’s a start.

So what now? Well, progress on the game itself is probably gonna be to a near-halt… sorta. While the game itself is not planned to get any focus right now, I am working on completing the final members of the core roster (at the moment, the in-progress one being NM Chica/Jack-O-Chica). It doesn’t mean I won’t plug in a bit of work here and there to get some mechanics functional, but it’ll probably be a bit before I have anything worth showing off.

That’s about it for now. ‘Till next time!



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

I might be having too much fun with this process...

How about we change things up?

Motivation has returned in a substantial enough way.

Suppose it was about time that some of these skills got a little extra kick.