Game
Shady Waters
5 months ago

Most likely I'm going to use Unity to make these games just because it has better graphics than Godot and a smaller learning curve than Unreal Engine.




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This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Started working on the cameras, but I haven't actually added any yet.

Every (active) animatronic planned for the game

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Every old 2D version of Shady

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Experimenting with ambience. Tell me what you think.

Jumpscare test

Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.