Next up
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
Experimenting with ambience. Tell me what you think.
Started working on the cameras, but I haven't actually added any yet.
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
I think this is the perfect model for the game











0 comments