mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
Next up
In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Dash / Attack sprites (click on image to show GIF)
IT'S FINALLY HERE!
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Player sprites test
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!
Creating Player sprite #pixelart
0 comments