
Next up
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Some trees for my game in #blender
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Â
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Triggering attack animations. It's still missing so much though 🥲
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!











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