1 year ago

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD




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Triggering attack animations. It's still missing so much though 🥲

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Lace fight was hard.. on my feelings...

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib