Game
Hello Neighbor: Hidden Spirits
6 years ago

My project has broken. It crashes when I try to do certain things for whatever reason. I'm going to try to move all of my assets to a new project made with the latest version of UE4, and if that doesn't fix anything, then I'll have to redo EVERYTHING.




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Next up

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Main Map Progress.

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor