Game
Hello Neighbor: Hidden Spirits
5 years ago

My project has broken. It crashes when I try to do certain things for whatever reason. I'm going to try to move all of my assets to a new project made with the latest version of UE4, and if that doesn't fix anything, then I'll have to redo EVERYTHING.




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Next up

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added proper window jumping and swearing when the Neighbor is in hunt mode

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

WIP title screen "play" animation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus