Next up
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Added proper window jumping and swearing when the Neighbor is in hunt mode
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Main Map Progress.
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
WIP










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