3 years ago

My second devlog is online (again), after a few tweaks! 🎉

https://survival.vallentin.dev/blog/post/making-graphics-is-tricky

#gamedev #indiegame #pixelart #devlog




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Finally have completely modular buildings, that can be built piece by piece!

Now I just need to add the actual building menu... #gamedev #indiegame #pixelart

I have an interesting relationship with procedural generation. I fix this bug, then a few days later it magically makes an appearance again!

#gamedev #indiegame #procgen #proceduralgeneration #rustgamedev #rustlang

Spoiler Alert! Viewer advice: But watch it anyways ;)) A lot has changed in Bilby so this is another teaser, follow and like for more!

#devlog #rpg #indiegame #trailer

First working build with multiplayer!


Currently, only player positions and world seed are synchronized. It's quite literally the first working build!


#screenshotsaturday #multiplayer #gamedev #pixelart #rustlang

We redesigned the corruption effect for map objects and enemies. The old light blue look didn't feel threatening enough, so we shifted to a deep crimson glow. 

🎮 Wishlist Champion of Lore on

Steam: https://store.steampowered.com/app/4046650/Champion_of_Lore/

#indiegame #indiedev #gaming

Spottet a sunflower field in the middle of a forest!

Trees and plants are now tinted slightly, so that they look more apart. #gamedev #indiegames #rustgamedev #screenshotsaturday #pixelart

Explosion Vfx Final Form 🔥🔥🔥

Whishlist Fast Food wras on steam :)

https://store.steampowered.com/app/4211490/Fast_Food_Wars/

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.