
My second devlog is online (again), after a few tweaks! 🎉
https://survival.vallentin.dev/blog/post/making-graphics-is-tricky
Next up
Finally have completely modular buildings, that can be built piece by piece!
Now I just need to add the actual building menu... #gamedev #indiegame #pixelart
I have an interesting relationship with procedural generation. I fix this bug, then a few days later it magically makes an appearance again!
#gamedev #indiegame #procgen #proceduralgeneration #rustgamedev #rustlang
First working build with multiplayer!

Currently, only player positions and world seed are synchronized. It's quite literally the first working build!

#screenshotsaturday #multiplayer #gamedev #pixelart #rustlang
We redesigned the corruption effect for map objects and enemies. The old light blue look didn't feel threatening enough, so we shifted to a deep crimson glow.Â
🎮 Wishlist Champion of Lore on
Steam: https://store.steampowered.com/app/4046650/Champion_of_Lore/
Spottet a sunflower field in the middle of a forest!
Trees and plants are now tinted slightly, so that they look more apart. #gamedev #indiegames #rustgamedev #screenshotsaturday #pixelart
Explosion Vfx Final Form 🔥🔥🔥
Whishlist Fast Food wras on steam :)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.












2 comments