
Need an easy way to traverse the map? 🗺️🚀
Just hop on one of these Slipway Nodes and get launched at breakneck speed toward your destination! *Brakes not included. 🤣
Next up
After a month-long rut, I finally see the light. 🤣
I’ve been stuck in dev hell figuring out how my strategic map layer is going to look, and I think I’ve finally got the basics down now. #screenshotsaturday
Introducing the Emergency Failsafe Bubble, for those "oh shit" moments. 🥳
This should reduce the amount of untimely deaths overall and give the player some breathing room on hectic situations.
Alone today? How bout a pair of wingmen to find your target. Happy Valentines everyone~ 🫶
Kidding aside I probably need to tweak their aiming a bit, missing that much should be illegal. 🤣
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I’m a big fan of Battlestar Galactica and the Macross series.
You know what these two distinctly different franchises have in common? That’s right… nukes! ☢️ (Reaction weapons in Macross) 🤣
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. 😈
Finally shaping into something workable. 😭
Anyway hope everyone is having a great weekend!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Been a while — totally not because my main ISP has been kapoot for 23 days straight and counting! 🤣
Anyway, here’s some gameplay featuring the new bullet time and mini-dash mechanics. What do you think?












0 comments