Game
Zrdoom 5.0
3 months ago

New build of Zrdoom 5.0 released...

This build features improved height variation, weapon placement, and better enemy placement... It will now spawn minibosses in large groups sometimes. but rarely to make it less like slaughterwads. #doom #procedural




0 comments

Loading...

Next up

This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom

Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural

New playthrough of a new test build of zrdoom : enhanced... This one has better height variation... Ignore the bot killing the cyberdemon with the chainsaw. reshade is disabled. #doom #procedural

Random Doom generator 2.0 quick playthrough - this is the updated map generator mod that doesn't work with bots and has improved height variation and platforming... #doom #procedural

New playthrough of the new build of Zrdoom : Enhanced 5.0 with Reshade turned on. Music comes from a music wad I found online. #doom #procedural #reshade

Shots of a New build of Zrdoom : Enhanced - featuring bot control, height variation changes and bug fixes and more... #doom #procedural

Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom

New playthrough of a new levelset made in Zrdoom 5.0 in challenging difficulty with the Gun Bonsai mod loaded... #doom #procedural #gzdoom

Zrdoom 5.0 test build being played with a texture replacer that is plutonia themed and that music wad I've been playing lately... reshade is turned on and looks sick with plutonia textures... #doom #procedural #lzdoom #reshade