New build of Zrdoom 5.0 released...
This build features improved height variation, weapon placement, and better enemy placement... It will now spawn minibosses in large groups sometimes. but rarely to make it less like slaughterwads. #doom #procedural
Next up
Another playthrough of Random Doom generator 2.0 - this time I did 2 maps... These maps had little platforming, suprisingly. Music comes from a music wad I found online... #doom #procedural
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom
Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural
Screenshots of ZQR - This shows off the new textures in obsidian level maker maps - included are quake 2 textures, quake 1 ikbase textures and some custom ones.... This is intended to make doom look more like quake for players of mods like qcde. #doom
New playthrough of a new levelset made in Zrdoom 5.0 in challenging difficulty with the Gun Bonsai mod loaded... #doom #procedural #gzdoom










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