New build released with switches to select how many maps to do and how hard to make the maps... Left switch makes the map, right switch selects difficulty and back switch increments how many maps from 1-30 you have to beat to end the game. #doom
Next up
Screenshots of ZQR - This shows off the new textures in obsidian level maker maps - included are quake 2 textures, quake 1 ikbase textures and some custom ones.... This is intended to make doom look more like quake for players of mods like qcde. #doom
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom
Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom
Zrdoom enhanced being played in zandronum using god complex and tdbots mk2: Tdbots mk2: https://forum.zdoom.org/viewtopic.php?f=43&t=64527 god complex: https://www.moddb.com/mods/ultraviolence New build of Zrdoom : enhanced https://mega.nz/file/ArZHgKqT#mCvbZB_0vIuZLR6d0-FFVyRnE5B64Fe8Eg… #doom #procedural #zandronum #gaming #fps
Latest Zrdoome Here: Unzip to C:\zre. Put doom2.wad in that folder. Run zrdoom.bat to play. Right switch = difficulty. Back switch = map count. Left switch = makes map. Type "addbot slayer" in console and hit f12 to addbot. https://mega.nz/file/E65WjaoQ#FBRSrxk02-lYPqQIrSCRyLwvivLtuxoOZh… #doom










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