Game
Zrdoom 5.0
2 months ago

New build version 5.5.0 being worked on right now... This one re-introduces slaughter combat properly.... #gzdoom #doom #procedural




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Zrdoom enhanced being played in zandronum using god complex and tdbots mk2: Tdbots mk2: https://forum.zdoom.org/viewtopic.php?f=43&t=64527 god complex: https://www.moddb.com/mods/ultraviolence New build of Zrdoom : enhanced https://mega.nz/file/ArZHgKqT#mCvbZB_0vIuZLR6d0-FFVyRnE5B64Fe8Eg… #doom #procedural #zandronum #gaming #fps

Shots of a New build of Zrdoom : Enhanced - featuring bot control, height variation changes and bug fixes and more... #doom #procedural

Screenshots of new zrdoom : enhanced build that features more height variation, platforming, etc... #doom #procedural

Another playthrough of Random Doom generator 2.0 - this time I did 2 maps... These maps had little platforming, suprisingly. Music comes from a music wad I found online... #doom #procedural

New build of Zrdoom : Enhanced features a setup to have up to 3 textures for wall textures per every texture theme... That means different parts of every map are textured with different textures now . #doom #procedural

Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural

New playthrough of a new test build of zrdoom : enhanced... This one has better height variation... Ignore the bot killing the cyberdemon with the chainsaw. reshade is disabled. #doom #procedural

Random Doom generator 2.0 quick playthrough - this is the updated map generator mod that doesn't work with bots and has improved height variation and platforming... #doom #procedural

Latest Zrdoome Here: Unzip to C:\zre. Put doom2.wad in that folder. Run zrdoom.bat to play. Right switch = difficulty. Back switch = map count. Left switch = makes map. Type "addbot slayer" in console and hit f12 to addbot. https://mega.nz/file/E65WjaoQ#FBRSrxk02-lYPqQIrSCRyLwvivLtuxoOZh… #doom

This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom