Game
Hunger of Darkness
8 years ago

New challenge in development and next video


Greetings to our fans, we’re back with more updates! Last week, we took a short break from development to unwind and think about the next course of action. We ran into some complications with pedestrian behavior - especially the pathfinding system, which we will unfortunately have to rework. But the solution is on the way and will help the game in the future :)

Despite that, I did manage to prepare something for you - the third timelapse video of the development. This time, we will be adding new animations, creating a temporary test character in the style of Minecraft (which you may remember from our very first screenshot), and write a simple script that shows how noisy our zombie is.

I hope you enjoy, I had a lot of material this time so I’m glad I managed to turn everything into one video. Next time, we’ll be expanding the city - you can look forward to that (hopefully) next Monday :)



0 comments

Loading...

Next up

Besides working on the AI, we have almost finished the first car model - only mapping and texturing is left.

Perhaps our zombie used to be a gardener before the transformation?

Hiding in places and move between them This week I wrote the basics of a new feature which allows players to hide in certain places, and quickly move between them. Here is GIF:

New header and logo! New header and logo! We finally updated the game profile with current graphics :) The image in the header is combination of gameplay and artwork, showing main character searching for his victims.

This creature was unexpectedly created during animation test :)

We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very powerful.

There is small demonstration of some city parts, which already have form

Work on the combat system has begun! First test of combat system: Mighty zombie was thrown onto the roof by enemy’s minigolf club :)

Designing the ideal map with simple shapes in Blender

The new monitor has joined to our team :) Concept of the game map is progressing very well, I’m just learning how effective developing with two monitors is :)