Greetings to our fans, we’re back with more updates! Last week, we took a short break from development to unwind and think about the next course of action. We ran into some complications with pedestrian behavior - especially the pathfinding system, which we will unfortunately have to rework. But the solution is on the way and will help the game in the future :)
Despite that, I did manage to prepare something for you - the third timelapse video of the development. This time, we will be adding new animations, creating a temporary test character in the style of Minecraft (which you may remember from our very first screenshot), and write a simple script that shows how noisy our zombie is.
I hope you enjoy, I had a lot of material this time so I’m glad I managed to turn everything into one video. Next time, we’ll be expanding the city - you can look forward to that (hopefully) next Monday :)
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