Game
JICE

2 years ago

New character model in the game, with textures and stuff. Time for a happy spin




0 comments

Loading...

Next up

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.