Game
Dungeon Mercenary
9 years ago

New dungeons continued


Connected adjacent rooms with doors (+) or floors (.) when commuting this morning #roguelike #indiedev #gamedev #dungeonmercenary #java

5d0ae4d302399.png


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Pixel Card Wars: new cards: spells and items

Completing the board

Pixel Card Wars: How gamedev proceeds (hand design)

Not a mockup

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Back to indie dev...

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Connecting levels: adding the world view 🗺️