Game
JICE

2 years ago

New game look and a start of a new devlog for JICE!

This is a first person platformer with cartoony style and some shooting. The first demo version of it was made in 2019, but it's the 2022 when I decided to dedicate my time to get it to a full release.




0 comments

Loading...

Next up

Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.

Spacious arena-like room to introduce a new mechanic and give a mini objective. There will be a moving gate-mouth at the end of a conveyor that will need to be fed

Added energized walls and some placeholders for obstacles, so here is some more sliding around.

Testing greyboxed level by running around and jumping on jellies.

Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.

Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.