9 days ago

Ref sheet for one of our original game characters.




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Final visual iteration of the cutscene that we posted before yesterday! We wanted to improve the old iteration due to after posting, we were like "Why must we see the flaws after posting..?" and so we refined it! (Still no audio tho, just visuals...)

Late night post (at least for us) How's this for an improvement in shading? Normal maps on 2D sprites our beloved... (Update: Added another image with the portrait normals smoothed out, thus making smoother lighting.)

"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*

Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!

The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)

We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...

Jessica's sprite compared to Charlie's sprite.

TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)

And we stand by our thoughts on this.

Back at it again with LMMS fusing with our ADHD in GUI form...

...and just like that, the novel trilogy is back where it belongs. On our old 2017 Kindle Fire. stays winning (Edit: Added what our version of software our Kindle Fire is running... Can you believe it? 2017! Just 8 years ago!)