Game
Super Smash Bros. Feud
4 years ago

New progress report!


Hi everyone! It's been 3 or so weeks, huh?

I'm making progress with a custom-made movement and physics module, all trigger-based. I realized that Colliders (in the proper sense) are "solid", meaning they prevent things from going through each other. I may use the Collider for something like an Ultimate-style pushbox, where I'll implement the ability to push, but not go through unless dodging, other fighters. I have an idle Rigidbody, with the built-in gravity system disabled. I'm coding my own movement system.

I'm also making headway on collisions. I plan to have triggers for:

-Hit and Hurtboxes
-Ground collision.
-Edge detection
-ceilings, etc.

I can't sadly test all that much because my XInput controller system seems to have completely stopped responding to controller input :( Too bad because I also made progress on Inputs code.

I also want to send a shoutout to Project Showdown, another 3D Smash fangame aiming to replicate more from Ultimate than even Feud will. While Feud aims to be its own game, I think (anyway, I may be wrong!) Showdown might be closer to being based on Ultimate. Link here:

Super Smash Bros. Showdown



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