Game
Super Smash Bros. Feud
4 years ago

New progress report.


I now have close to 30 fighter model folders completely setup for me to return to them and develop them when it's time. AnimCMD is progressing nicely: I only have the sounds working as of now but it's mainly because I'm still working on it and I want to be able to copy-paste later. Sounds are now perfectly synchronized. It accounts for lag, except for the freezing type. I don't quite know how to make it recover, or "catch up", from game freezes just yet.

I've now ported 300+ new animations from SSBU into the project. I won't make newcomers' animations until I've ported most or all of the veteran ones.

I also worked a little on updating the fighter select screen, which has now been converted into a 100% sprite/UI-based scene. Before, the little "hand" cursors were in 3D.

I changed the system font too: from the font used in Melee, Brawl and 4, to one more similar to the one found in Ultimate.

Finally I'm thinking of putting new stage designs on paper when I'm AFK, and bringing them to 3D when I have a chance.

That's all for now, I'm getting back to work :3

~TFA



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