I'm going to change the style of the game a little bit and that's why I can take a little time in the next updates. The game was only supposed to have the weapons shop and improvements but I thought of improving the waves by placing random enemies that in the future will have buffs and debuffs in addition to the improvements being made when a certain amount of waves is completed. And I'm sorry for taking so long to release the new update but I had a lot of thoughts to put in the game and I also thought about stopping a little bit of tinkering with the game and now I'll continue tinkering with the game by putting what I said above.
Next up
In the next update there will be addition of a new weapon (M24), and the ammo system. I don't know when I'll make it available as I'm thinking of adding more things like improvements and a small change in the game.
Goodnight! This is a new project that I'm working on and I made a video to show the beginning of development.
I updated the game with @TakameKitsune suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
I am starting to work on a quest system. However, before that, I implemented the dialogue system and began considering adding a karma system that changes based on the player's actions.
New Music
I added a few things to the menu.
Counter of how many enemies have been defeated and waves are being made.
(The bug in the video I'll fix later)
About below:
UPGERECRY released!
It's another simple game I made in one day at Turbowarp. The objective is for you to use your jetpack to collect the Crystals so as not to increase the fire.
Note: From now on I will communicate when the game release.
New Update
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