Game
The 8 Sins New Hell Order
3 years ago

New version 1.0.3 is launched, achievements are working, now it's time to unlock multiplayer.

https://youtu.be/KAAgQ9YiLsw


| OD | The 8 Sins New Hell Order: Indie Game Devlog #62
= Game Sites =Steamhttps://store.steampowered.com/app/1753730/The_8_Sins_New_Hell_Order/GameJolthttps://gamejolt.com/games/8sinnewhellorder/340942itch iohttp...
https://www.youtube.com/watch?v=KAAgQ9YiLsw


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Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.

The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.

But before, some small updates for improving A.I.

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.

New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:

Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.

In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.

Also, some concepts for the incoming major update.

Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.

Also, the logo and graphics of the game page may be changed.