I’ve released a new version of Dungeon Mercenary, to correct a bug that the game would crash if you selected ‘Transmute’ on a forge, without having ever picked up a runic before doing that. I’ve also corrected a long standing bug, that monsters weren’t really good at hunting you through doors. Now they are, so no more wussing behind doors :-).
Keep playing, and reporting bugs, that’s how they get fixed!
❤ to all players
Here’s the full changelog:
Changes
Made color of shallow water “whiter”, so that it can be more easily distinguished from deep water.
Made color of rats “whiter”, so that they are more visible in the color theme of the first depths (i.e. where rats spawn).
Display everything that is in the Field Of View in the what you see list (bottom of the screen); not only what is in the close vicinity. In addition, always display doors (it was restricted to depth 1 before). Both of these were considered as bugs by many players, whereas it was intended. But given the feedback, I think I was wrong to have those “”“features”“”.
During a dragon’s breath: only lock the game if a barrel’s explosion will happen. This smooths the gameplay when fighting dragons.
Added a drop menu that is toggled by pressing ‘d’. It allows to drop an item without going through the inventory.
Added an animation when dropping on item.
Numpad 5 now waits a turn, exactly like ‘z’ does.
Bug fixes
Corrected that an equipped shield would appear twice in the inventory displayed on the right. Thank VeVid for pointing it out.
Corrected that barrels could not be pulled/pushed to/through gravas.
Corrected that when a barrel was on an item: 1/ the item’s color was used to draw the barrel and 2/ the item was being listed as visible instead of the barrel.
Correct that monsters weren’t really good at following you through doors when hunting you.
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