Game
Dungeon Mercenary
8 years ago

New version of Dungeon Mercenary (bugfix mercenary)


I’ve released a new version of Dungeon Mercenary, to correct a bug that the game would crash if you selected ‘Transmute’ on a forge, without having ever picked up a runic before doing that. I’ve also corrected a long standing bug, that monsters weren’t really good at hunting you through doors. Now they are, so no more wussing behind doors :-).

Keep playing, and reporting bugs, that’s how they get fixed!

❤ to all players

Here’s the full changelog:

  • Changes

    • Made color of shallow water “whiter”, so that it can be more easily distinguished from deep water.

    • Made color of rats “whiter”, so that they are more visible in the color theme of the first depths (i.e. where rats spawn).

    • Display everything that is in the Field Of View in the what you see list (bottom of the screen); not only what is in the close vicinity. In addition, always display doors (it was restricted to depth 1 before). Both of these were considered as bugs by many players, whereas it was intended. But given the feedback, I think I was wrong to have those “”“features”“”.

    • During a dragon’s breath: only lock the game if a barrel’s explosion will happen. This smooths the gameplay when fighting dragons.

    • Added a drop menu that is toggled by pressing ‘d’. It allows to drop an item without going through the inventory.

    • Added an animation when dropping on item.

    • Numpad 5 now waits a turn, exactly like ‘z’ does.

  • Bug fixes

    • Corrected that an equipped shield would appear twice in the inventory displayed on the right. Thank VeVid for pointing it out.

    • Corrected that barrels could not be pulled/pushed to/through gravas.

    • Corrected that when a barrel was on an item: 1/ the item’s color was used to draw the barrel and 2/ the item was being listed as visible instead of the barrel.

    • Correct that monsters weren’t really good at following you through doors when hunting you.



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