Game
Dungeon Mercenary
8 years ago

New version of Dungeon Mercenary


I’ve released a new version of Dungeon Mercenary. In short the best things: forges, to change your runics and melt objects (welcome new tactics!); and barrels, that can move around, explode, etc. And DM is now integrated with GameJolt’s high scores. Oh and the UI has been enhanced (inventory + no more crappy text font):

5d0b8d225cfe4.png

Here’s the full list of changes:

New features:

  • Gameplay

    • Added barrels that can you pull/push to block monsters and that can explode when you throw stuff at them (hello player-crafted traps!). There are 4 kinds of barrels for now:

      • Inert barrels

      • Poison barrels (poison nearby monsters when exploding)

      • Paralysis barrels (paralysis nearby monsters when exploding)

      • Dynamite barrels (blow up nearby monsters when exploding)

      Barrels are pushed/pulled by pressing Ctrl while moving. Use them to block monsters, create traps, etc.

    • Added forges. Forges allow you to melt an object, hereby destroying it, but recovering its runics; allowing you to put them on other items. Forges can also transmute some runics into others. There are 3 kind of forges:

      • Human forges, that can melt one object and can transmute the following runics: vampirism, lightning, and poison.

      • Elf forges, that can melt at most two objects and can transmute the following runics: quietus and paralysis.

      • Dwarf forges, that can melt at most three objects and can transmute the following runics: force, dragon slaying, orc’n gobs slaying, and undead slaying.

      At each level, there’s 50% chance to be a forge, whose kind is randomly chosen among the three above.

    • Added scores. They are integrated with GameJolt. If you’re not playing on GameJolt (but you should!), they are anyway available in the standalone desktop version.

    • Added an achievement: It’s a Trap that is achieved when a monster is killed by a barrel’s explosion.

  • New features: Game Interface

    • Display the inventory alongside the map. This should make the GUI more friendly to newcomers to ASCII roguelikes. You cannot anymore open your inventory by clicking on your character (the ‘@’). Instead, you should click on the ‘Inventory’ label at the top of the new panel. You can also click on individual items in the new panel, it will open the item’s actions menu.

    • Rewritten the bottom panel (health bars) so that it doesn’t use the crappy monospaced font. Check out the enhancement.

  • Bug fixes

    • Corrected that the sword’s special attack could be done on an adjacent monsters. This should be impossible, as the sword’s special attack is designed to work when there’s an empty cell in between you and the monster.

    • Corrected that using the Describe command on a boost runic could display an error message at the top (Web version) and wouldn’t display the expected description. Thanks Robert B. for pointing it out.

    • Corrected that game could crash when player got paralyzed.

    • Corrected that the description of the defense of a shield or armor, it it was boosted; was erroneous.

    • Corrected that the game could tell Monster’s position … wasn’t correctly in team cache at depth n when being removed. There was no bug, the test was erroneous…



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