Game
Beat_Lab Level_Editor (in development)
4 years ago

News for 16.11.2020


I'm just wondering: who else is hoping that this project will come to life?

Well, if there are any, then I am ready to please them, since I already plan to release the alpha version of the editor before the new year

In general, I'm starting to think about the global nature of this small project: what will happen next? If someone is interested (no one), then I, if the project is successful and there is a lot of excitement around it, I can create a full-fledged game and put it on Steam for free.

I would not be surprised that they start hating me for being "this is rip-off !! you stole the idea of ​​JSaB !!"

Well, I can say right away: "Beat Laboratories" is NOT a JSaB rip-off.

* and in general, let's start with the fact that this is not even a game yet, but an editor for it *

"Full game release?" - Yes, she will, but not as soon as an editor for her. As I wrote above: "If someone is interested (no one), then I, if the project is successful and there is a lot of excitement around it, I can create a full-fledged game and put it on Steam for free."

"Adding custom objects to the editor?" - This function will, I will say even more, there will be a separate editor for it. Now i just need to develop the design of the code, and make it possible to import into the editor. * this editor will be released only when I come up with the ability to read files with code *

"Do i need people to help?" - I'm not going to recruit a team, but! You can throw off your ideas, concepts, animations, levels (in the near future)

"The plot of the game?" - I better keep silent here ...

At the moment, the editor is being actively developed, and it will definitely be released in the near future. Until then, see you soon ^-^



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Strange, the code goes astray...

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

Finally! New trigger type fully operational!

Saving trigger data via XML works best ...

All generations

In Development

21 subscribers ... Guys, where did so many of you come from? It was only 11

Working on game code

Yay... Again bugs!

... Again

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process