Next up
After 5 years of on-and-off development, we're ending development of our puzzle-platformer, Blob Person. We're releasing the project files and our final build today, free for anyone to use how they wish!
One hot night in 2018 I laid awake as I realized I had all the art assets I need to make a Halo clone game. That idea possessed me, and 4 months of programming later, I had finished Apotheosis. It was released on itch-io in 2019. now I'm putting it here!
Blob Person has a new update! The movement mechanics have been updated with a new dash and a roll. This makes Blob Person f a s t
So now I can speed run it
I completely broke my game while speed running it
Spent the past few days refining Blob Person's mechanics. Now Blob Person's got skillz
Blob Person loves hats, and there's a surprising amount of free hats lying around these blob corpses. Probably nothing to worry about...
Been working on creating fast paced sections that incorporate the time switch mechanic and the blob cannons. Fun results! #screenshotsaturday
Blob Person is going to PAX AUS! Come meet the developers of Blob Person and try the game for yourself. See you there!
Blob Person collects hats in the newest update!
Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!
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