Not directly game dev but about teaching game dev principles; hope it's ok to post: I am writing a presentation system using #love2d to create videos on game dev topics (so far mostly math, but other topics will follow). Pretty happy with today's result.
Next up
Triggering attack animations. It's still missing so much though 🥲
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
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