Not directly game dev but about teaching game dev principles; hope it's ok to post: I am writing a presentation system using #love2d to create videos on game dev topics (so far mostly math, but other topics will follow). Pretty happy with today's result.
Next up
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!
Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196
Follow them before the quest ends on October 21 and you'll get Coins!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Triggering attack animations. It's still missing so much though π₯²
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Jet Jet Jet πΊπ¨
β Wishlist Hoomanz! on Steam & play the demo! Link in bio π
Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
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