Next up
Ouch.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
First signs of danger.
Suppose it was about time that some of these skills got a little extra kick.
That time of year again.
New look, new direction.
I might be having too much fun with this process...
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.










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