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Thought the map was a little small (I could run from one edge to the other in 1 min.) so I redid the whole size of the map - from 700 x 700 to 1000 x 1000. Conversion took a little while, but it honestly wasn't as bad as I thought it would be.
Sorry for the late update! Only working on small things in a lot of places - not much to show off all at once. I did start wrapping up the main shed though - needed to find the right "rusty metal" texture to tie it all together.
Still working behind-the scenes!
Note to self: Never, ever, ever work on an open-world horror game solo ever again, even a small one like this.
Still getting the whole "world" part built, actually need to program the scares soon.
Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.
I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.
Pop quiz! If you were wandering in the woods, and you stumbled upon this scene, what would you do? (unmute = funny)
Finally, environment should be done real soon! Just so you don't think I'm slacking, once I realized that I was making an open-world game, I had to go and make a whole bunch of special landmarks for the player. Each blue square is a landmark. I'M BUSY!
I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?
Sorry for the lack of updates, I think it's safe to say the last month has been a bit...stressful for everyone. Rest assured, I'm still working hard to finish 3199 - hopefully by the end of 2024. In the meantime, let's go check in on Bambi - ooooohhh...
The main shed & lock system. Honestly, this lock-and-key system shouldn't have taken as long as it did.
I'll be starting a part-time job soon, but I'm going to try and be more consistent with future updates. Now to work on what's down in the basement...
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