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98
Game
Project "Frame"
3 years ago

Now there's a chance to the enemy open the door to hunt you.

Agora existe uma chance do inimigo conseguir abrir a porta para te perseguir.

#prototype #horror #unreal #house #indie #darkness #monster #enemy #hunt




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Working on the doors, now they open and close :)

Trabalhando nas portas, agora elas abrem e fecham :)

#unreal #doors #game #house #horror #dark #gamedev #indie

SOUND ON

Firsts steps of the enemy creation, you can't see him, but you can see his footsteps. Primeiras etapas da criação do inimigo, você não consegue vê-lo, mas pode enxergar as suas pegadas.

#enemy #invisible #gamedev #indie #unreal #horror #house

Now the itens are done, keys, batteries and matches, next step create the enemy and get references for the house and make a blockout of the scene

#game #gamedev #indie #horror #unrealengine #terror #house #dark

the homestretch (final devlog) #WIPWednesday

Programing the candle system, now you can turn on to illuminate to save battery.

Programando o sitema das velas, agora você pode acende-las para economizar bateria.

#unreal #engine #horror #gamedev #indie #house #dark #prototype

It's been almost exactly a year since I canceled the last hn rtx. I like my progress Also by the way, I'm going on vacation for about a week. I'm completely shutting myself off from any art work, I need a break.

#progress #blender #ue4

Starting to implementing sounds FXs to my prototype :) #unreal #engine #horror #game #indie #house #dark #sounds #terror

Working on the footsteps sounds :)

#unreal #horror #indie #house #dark #footsteps #soundfx

A first look at the eerie Dead Forest in Lobo. To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.

Working on randomization of the key positions, every run the keys change place.

Trabalhando na randomização das chaves, toda run elas aparecem em lugares diferentes.

#unreal #house #gamedev #indie #horror #keys #random