Next up
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Finally done with the fourth island, so time to work on the UI once again.
Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! π
She's a great role model for the kids, like a cool aunt! π
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin π and Bonnie the Abeilline ("abeille", bee in French + feline) π
Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.
I'll work on the Controls screen later on.
The waitβs almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
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