1 year ago

NPCs are now coming, prepare and execute an attack animation and switch out again. Next up: Executing the defense action of the player to defend - or failing and taking damage.




0 comments

Loading...

Next up

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Fun Fact: In a few mantis species, the female will sometimes eat the head of her partner when mating.

Lesser Known Fact: This gives the male mantis a more optimal attack formation.

Love is beautiful!

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.